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Old 10-16-2007, 03:14 PM
Urs Steiner
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Default Re: Put dungeon instances on a battleground (or dungeon) server?

Hi

lcpltom wrote:
> On Oct 16, 3:12 am, Urs Steiner <inva...@darkstone.ch> wrote:
>> ke...@spamsucks.com wrote:
>>> The nice thing about battlegrounds is that they take place in a BG server,
>>> allowing players from multiple realms to compete together. With a much larger
>>> pool of available players, it takes less time to get together a group for a
>>> BG than if all the players had to come from the same server.
>>> So why not do this with dungeon instances? There are nights when it is
>>> *impossible* to put together a party for an instance. Other nights you have a
>>> party and a single member disconnects, and you have to spend an hour trying
>>> to beg someone to join you to complete the instance. And then there's the
>>> revolving-door PUG, where people join and wait about 10 minutes, then leave
>>> because the group still doesn't have enough players (at which point the next
>>> guy joins and waits about 10 minutes...)

>> While this isn't a bad idea, there are some caveats.
>> a) What makes you think there are more tanks/healer on other servers?
>> b) the server-local looking for group tool isn't used by anyone because
>> most people don't know about it or find it clumsy. This would require a
>> "global" LFG tool (probably battlegroup-local); I doubt Blizz could
>> create a workable user interface.


> What they really need to do is to provide more of an incentive for
> taking on a tank role. Druids have no problem playing tanks because a
> simple gear and form shift and they can go out and solo DPS. Paladin
> tanks can typically AoE grind. But prot warriors get shafted. They
> go prot and they have to spend 5 minutes killing 1 mob, factor in
> assholes like me on PvP servers who see something like this going on
> and cast curse of weakness on the warrior and you have a long fight
> ahead of you. While druid tanks are abundant (in the sense that when
> looking for a tank you're most likely to find a druid), paladins
> typically spec to heal, and only warriors who want to group for 5-mans
> and raids are speccing prot.


> They need to give prot warriors something that lets them stay viable
> while soloing while staying prot specced. Perhaps there needs to be a
> prot warrior only weapon, a 2-hander so they wouldn't be able to use
> it with a shield (i.e. when they are tanking), some high DPS weapon
> they can use to keep up in the soloing game without having to respec.


not actually possible with items as there's probably no sane way to
define "this is tank-spec" while keeping at least some disparity of
specs alive. and if it only requires 21 points or so in prot, anybody
could get it.

Anyway, some of the changes in 2.3 seem to be a step in the direction of
improving soloability of deff tanks I heard (or at least they might be
seen as a step in this direction). Haven't heard anything if it really
works out that way, though.

> I hope death knights will help solve the problem of finding a tank,
> but I suspect (considering all the ret pallies out there) that
> whenever I find a death knight, they're going to be specced for DPS.
> I really hope more people take the opportunity to level a death knight
> and spec for tanking. At least, if I do roll a death knight, which I
> probably will, at some point I will be specced for tanking.
>
> And hopefully the changes to healing gear coming up in 2.3 will
> encourage more people to go the healing route.


I seriously doubt it will increase the amount of healers available.
Don't forget that spec increases many things more than the spell damage
alone. I.e. I have also a caster outfit for my resto shaman with about
~650 spell damage (mainly used for Leotheras to kill my inner demon),
but it's not as if doing damage with this outfit is really fun. My LBs
take longer to cast than those of an ele shaman, they don't get bonus
damage on it from talents (well, ok, my LBs do get some bonus damage
because of my offspec, but you know what I mean), etc.
This change simply makes some stuff easier (like the Leo fight
mentioned: I will probably not need a separate outfit for this fight but
can just swap in a weapon with + spell damage if I get a demon). Or
doing a bit of damage while no one is taking damage in order to get a
mob down faster.
But going around solo killing monsters will not be easier really,
because the about 500-600 spelldamage I will get from the healing stuff
can easily be reached with other items, which will also increase other
non-healer stats like spell crit spell hit, spell pen, etc.


Urs

--
Manotroth@Kargath EU - Orc Shaman 70 - Mining & Axesmith
Blackhorns@Dun Morogh EU - Tauren Bear 70 - Skinning & Herbalism
Shadowblack@Dun Morogh EU - Tauren Hunter 40 - Leather & Alchemist
Ratoma@Dun Morogh EU - Troll Rogue 28 - (Dis)Enchantress
Melony@Scarshield Legion EU - Human Mage 16
Blackhorns@Sunstrider EU - Tauren Druid 30
Kickaha@Perenolde EU - NElf Hunter 35
and various others