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  #1 (permalink)  
Old 04-14-2006, 06:37 AM
John Doe II
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Default final battle - no spoilers

I wont say what happens, but I will say it's disappointing.


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  #2 (permalink)  
Old 04-14-2006, 04:50 PM
Andrew
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Default Re: final battle - no spoilers

On Thu, 13 Apr 2006 23:37:21 -0700, "John Doe II"
<firsTraveler@centurytel.net> wrote:

>I wont say what happens, but I will say it's disappointing.


I thought it was pretty good myself.
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  #3 (permalink)  
Old 04-14-2006, 04:56 PM
John Doe II
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Default Re: final battle - no spoilers


"Andrew" <spamtrap@127.0.0.1> wrote in message
news:flkv329gd9bvhj7bu41vaa44sk14nmn2rc@4ax.com...
> On Thu, 13 Apr 2006 23:37:21 -0700, "John Doe II"
> <firsTraveler@centurytel.net> wrote:
>
>>I wont say what happens, but I will say it's disappointing.

>
> I thought it was pretty good myself.
> --
> Andrew, contact via http://interpleb.googlepages.com/home
> Help make Usenet a better place: English is read downwards,
> please don't top post. Trim replies to quote only relevant text.
> Check groups.google.com before asking an obvious question.



But you don't have any influence on the outcome. The principle character
cant die, it's irrelevant how many badies you kill, and you can't fight the
Big Boss. In Morrowind there were real choices, here everything's linear.


  #4 (permalink)  
Old 04-14-2006, 05:00 PM
Tandaina
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Default Re: final battle - no spoilers


John Doe II wrote:
> I wont say what happens, but I will say it's disappointing.


I was on the edge of my seat the whole time. Rather heart hammering
here.


Possible spoiler space
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After it was all over I sat there for a bit thinking "how the heck does
this character just walk out of here and go on with "normal life"?? I
ended up back in Bruma soon afterwards and had some drunk trying to
sing a "victory song" about the fight at me. I had the momentary urge
to punch him in the face.

Successful RPG for me.

I have no idea if its WHY I liked it, but I'm a woman and found myself
becoming VERY protective of Martin. Not sure that being female was WHY
I had that response, but maybe I got something different out of the
story than a guy would? Not having a husband who's a gamer I've often
wondered that when playing a game. Guys? Thoughts? Do you tend to
become attachted to characters in RPGs? Protective? Do you get
emotionally involved in teh story? (gah and I thought I WASN'T as
emotional as most women lol)

Tandaina

  #5 (permalink)  
Old 04-14-2006, 05:06 PM
Tandaina
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Default Re: final battle - no spoilers


John Doe II wrote:
> "Andrew" <spamtrap@127.0.0.1> wrote in message
> news:flkv329gd9bvhj7bu41vaa44sk14nmn2rc@4ax.com...
> > On Thu, 13 Apr 2006 23:37:21 -0700, "John Doe II"
> > <firsTraveler@centurytel.net> wrote:>

> But you don't have any influence on the outcome. The principle character
> cant die, it's irrelevant how many badies you kill, and you can't fight the
> Big Boss. In Morrowind there were real choices, here everything's linear.


SPOILER (maybe?):
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Actually Martin died about 5 times before I managed to finish that
final rush to the temple. (two were MY fault, forgot I was using a bow
with an AE on it, oops) Now the VERY end, well its basically a movie so
yeah you have no control. In Daggerfall I did like the fact that you
had a choice at the end but not a HUGE choice because history proceeded
in a set way anyway according to the follow up games.

I agree that the choices aren't there. It sort of fit the story
though. In both Daggerfall and Morrowind the FINAL outcome (history)
ends up the same anyway. At least each new game tells history the same
way no matter what you might have done back there. The differences
here (between if Martin had lived or died) are simply so huge it would
break the history line for any new game. I can see why they did it.
But you're right, it definately feels like there is less control.
(Maybe that was the point. This was a rather desperate and "hopeless"
storyline with really only two outcomes, failure or success)

  #6 (permalink)  
Old 04-14-2006, 05:36 PM
Stri
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Default Re: final battle - no spoilers

Tandaina wrote:
> John Doe II wrote:
>> I wont say what happens, but I will say it's disappointing.

>
> I was on the edge of my seat the whole time. Rather heart hammering
> here.
>
>
> Possible spoiler space
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>
> After it was all over I sat there for a bit thinking "how the heck does
> this character just walk out of here and go on with "normal life"??


I've not done the storyline yet. It crashes so I'm waiting
until after the patch.

> I
> ended up back in Bruma soon afterwards and had some drunk trying to
> sing a "victory song" about the fight at me. I had the momentary urge
> to punch him in the face.


LOL

> Successful RPG for me.
>
> I have no idea if its WHY I liked it, but I'm a woman and found myself
> becoming VERY protective of Martin.


Might be the sexy Shaun Bean accent perhaps?

> Not sure that being female was WHY
> I had that response, but maybe I got something different out of the
> story than a guy would? Not having a husband who's a gamer I've often
> wondered that when playing a game. Guys? Thoughts?


Well maybe it's because he's rich and powerful, women are
often attracted to stuff like that

/ducks

> Do you tend to
> become attachted to characters in RPGs? Protective? Do you get
> emotionally involved in teh story? (gah and I thought I WASN'T as
> emotional as most women lol)
>
> Tandaina


Well I found that I had to do a dastardly dead in one of my
guild quests. I'm being specifically vague. I felt bad
betraying my guild members and wish there was an option for
me do otherwise but there wasn't.

So to answer your question, don't know about the other gents
in here but I felt bad about some of the things. I've
created a character for every skill and ethic I'd like to
approach.

I've a 'moral' thief, an amoral Dark elf battlemage and a
very good pure mage.

Cheers
  #7 (permalink)  
Old 04-14-2006, 05:41 PM
Tandaina
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Default Re: final battle - no spoilers


Stri wrote:
> Tandaina wrote:
> > John Doe II wrote:

<snip>
> > I have no idea if its WHY I liked it, but I'm a woman and found myself
> > becoming VERY protective of Martin.

>
> Might be the sexy Shaun Bean accent perhaps?
>


Could well be. I did download the mod to make him LOOK more like
Shaun Bean. *rolls eyes at self*

> > Not sure that being female was WHY
> > I had that response, but maybe I got something different out of the
> > story than a guy would? Not having a husband who's a gamer I've often
> > wondered that when playing a game. Guys? Thoughts?

>
> Well maybe it's because he's rich and powerful, women are
> often attracted to stuff like that
>
> /ducks


Well actually powerful does tend to attract women but I'll let you in
on a "secret". The power/strength/wealth HAS to have a weakness. Bar
none, there is nothing sexier than a powerful/strong man who honestly
needs a woman for something. So I suppose a powerful/wealthy man
who happened to be on the run from deadly deadric backed assasins and
only I can save him? Yeah that'd work.

> Well I found that I had to do a dastardly dead in one of my
> guild quests. I'm being specifically vague. I felt bad
> betraying my guild members and wish there was an option for
> me do otherwise but there wasn't.
>
> So to answer your question, don't know about the other gents
> in here but I felt bad about some of the things. I've
> created a character for every skill and ethic I'd like to
> approach.


Hm, well so there is at least some emotional response to games from
guys. Might be an interesting "survey".

  #8 (permalink)  
Old 04-14-2006, 10:43 PM
Andrew
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Default Re: final battle - no spoilers

On Fri, 14 Apr 2006 09:56:51 -0700, "John Doe II"
<firsTraveler@centurytel.net> wrote:

>But you don't have any influence on the outcome. The principle character
>cant die, it's irrelevant how many badies you kill, and you can't fight the
>Big Boss. In Morrowind there were real choices, here everything's linear.


I don't know I got bored rigid halfway through the quest in MW so I
never got to the end. Big Boss battles tend to suck anyway, I was
happy with Oblivion.
--
Andrew, contact via http://interpleb.googlepages.com/home
Help make Usenet a better place: English is read downwards,
please don't top post. Trim replies to quote only relevant text.
Check groups.google.com before asking an obvious question.
  #9 (permalink)  
Old 04-14-2006, 10:58 PM
Greg Johnson
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Default Re: final battle - no spoilers

On Fri, 14 Apr 2006 23:43:47 +0100, Andrew <spamtrap@127.0.0.1> wrote:

>On Fri, 14 Apr 2006 09:56:51 -0700, "John Doe II"
><firsTraveler@centurytel.net> wrote:
>
>>But you don't have any influence on the outcome. The principle character
>>cant die, it's irrelevant how many badies you kill, and you can't fight the
>>Big Boss. In Morrowind there were real choices, here everything's linear.

>
>I don't know I got bored rigid halfway through the quest in MW so I
>never got to the end. Big Boss battles tend to suck anyway, I was
>happy with Oblivion.


The MW Big Boss Battle was not quite the same, but it still wasn't a
normal fight. You just followed the instructions given to you earlier
and waited for the magic to happen(or stop happening, as the case may
be).
--
Greg Johnson

 

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