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Old 08-22-2008, 12:06 AM
DeAnn
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Default Marissa's Tale in Oblivion, part 5 (spoilers)


4 Sun's Dusk

Yesterday I made my way from Bravil to Leyawiin. I saw no sign of
Wumeek, but at least there was no body. Dawnfang was happy with the
trip, but I got a bit bored of fighting the whole way. I checked in
at Milo's to see how the translation was coming, but found Milo dead
and the shop a burning hulk. With many bidders for the book, I
suspect murder--vicious murder. Then I made my way to Topal Bay to
buy Kumiko Manor.

I spent the night exploring the Manor. The Mage's Tower had working
altars, so I created some restore spells that I had been unable to
find a teacher for. I collected many ingredients from the gardens.
The alchemy lab has one of those special chests. I had a hard time
deciding what ingredients to have gathered. I finally decided on Beef
and Void Salts as they are hard to come by. I trained a bit in the
training rooms, until I got bored. I also picked up Deadrofear, which
looks to be a fine sword.

6 Sun's Dusk

The Mage's Guild sent me off on an errand to collect a stupid book
from the Count of Skingrad. That is what they told me, anyway. While
waiting, I went out to pick some flowers. Near Goblin Jim's cave, I
found another of those Acursed Oblivion Gates. This one opened to a
waste with no Sigil Towers--or any towers--in sight. I had to climb
to get the lay of the land. Sneaking along the ridgeline worked ok
until I realized that it was a fast topple back into the lava if one
of those Daedra hit me hard enough. After that, I just took the path
laid out--which lead through a series of tunnels to get to the Sigil
Tower. This was less trouble than some gates, and I got out in time
for my meeting with the Count. Or that is what I thought at the
time. I am getting a little tired of all the intrigue.

By the time I got back to the Mage's Guild to give them more than a
little piece of my mind, it was late in the night and everyone was
asleep. I stomped out in disgust, and went to the Black Market to
sell all the daedric and ebony crap I'd picked up in Oblivion.

7 Sun's Dusk

Spent a lot of the day crouching in a stupid cupboard. Now the
Crusader's Relics are annoyed. Sigh.

8 Sun's Dusk

I decided to see if I could find that lost spire from its map
coordinates. The Archeologists' Guild calls it "Pristine Spire." I
call it Hell Frozen Over. All those scary noises would have been a
better clue to a smarter adventurer. Too bad I can only wear two
rings as now I have some very difficult choices to make.

9 Sun's Dusk

The Fates seem to point to Cheydenhall. Tar-meena's hints lead me to
a map that leads to Cheydenhall and the Mystic Dawn. The
archeologists want me to hunt down murdering burglars who might be
there. The sanctuary is there. The Theives Guild wants some bust
from there. The Mage's Guild has some ruin out that way they want
investigated. Yes, the Fates point to Cheydenhall. All roads seem to
lead there. Except the one I took when I decided to head south from
the Imperial City to see if I could find the Priory of the Nine.

10 Sun's Dusk

I survived the ghosts. You'd think that if they wanted help from the
mortal realm they'd be more helpful. Many roads lead from the Priory
of the Nine. Thankfully, none of them go to Cheydenhall.
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Standard Re: Marissa's Tale in Oblivion, part 5 (spoilers)

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Old 08-27-2008, 09:04 AM
Carl
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Default Re: Marissa's Tale in Oblivion, part 5 (spoilers)

A smashing read as usual, DeAnn.
 

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