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  #1 (permalink)  
Old 09-11-2008, 03:12 PM
Paul Evans
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Posts: n/a
Default A mod to "train" blunt/blade/hand-to-hand skills via existing training rooms/objects?

One of the things that really annoy me in Oblivion is that whilst there are
many "training" areas (and I use the term lightly) dotted around Tamriel, in
places like the Fighters Guild, Battlehorn Castle etc, they are incredibly
useless as none of the training equipment actually allows the player to
develop their skills, and appear to be little more than ornamental clutter.
For instance, I can punch a punchbag for hours and not raise my hand-to-hand
skills one iota.

Is there a mod out there that allows these items to be used as proper
training/workout equipment?

Paul.


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Warcraft Strategy  
Standard Re: A mod to "train" blunt/blade/hand-to-hand skills via existing training rooms/objects?

  #2 (permalink)  
Old 09-11-2008, 03:51 PM
DeAnn
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Posts: n/a
Default Re: A mod to "train" blunt/blade/hand-to-hand skills via existingtraining rooms/objects?

On Sep 11, 11:12*am, "Paul Evans" <paul.evans...@ntlworld.com> wrote:
> One of the things that really annoy me in Oblivion is that whilst there are
> many "training" areas (and I use the term lightly) dotted around Tamriel,in
> places like the Fighters Guild, Battlehorn Castle etc, they are incredibly
> useless as none of the training equipment actually allows the player to
> develop their skills, and appear to be little more than ornamental clutter.
> For instance, I can punch a punchbag for hours and not raise my hand-to-hand
> skills one iota.
>
> Is there a mod out there that allows these items to be used as proper
> training/workout equipment?
>
> Paul.


Kumiko Manor has a training area that will create "phantom" monsters
for you to attack. It does not affect training equipment, though.
  #3 (permalink)  
Old 09-12-2008, 05:29 PM
Paul Evans
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Posts: n/a
Default Re: A mod to "train" blunt/blade/hand-to-hand skills via existing training rooms/objects?


"DeAnn" <DeAnn000@gmail.com> wrote in message
news:88fbc98e-36f8-4ed7-9778-c73cca4559d2@a70g2000hsh.googlegroups.com...
On Sep 11, 11:12 am, "Paul Evans" <paul.evans...@ntlworld.com> wrote:
> One of the things that really annoy me in Oblivion is that whilst there
> are
> many "training" areas (and I use the term lightly) dotted around Tamriel,
> in
> places like the Fighters Guild, Battlehorn Castle etc, they are incredibly
> useless as none of the training equipment actually allows the player to
> develop their skills, and appear to be little more than ornamental
> clutter.
> For instance, I can punch a punchbag for hours and not raise my
> hand-to-hand
> skills one iota.
>
> Is there a mod out there that allows these items to be used as proper
> training/workout equipment?
>
> Paul.


Kumiko Manor has a training area that will create "phantom" monsters
for you to attack. It does not affect training equipment, though.

--

Do you know if Kumiko Manor's compatible with Open Cities V2.1? I use OC in
my game (makes the world more immersive) but I'm worried about mod conflict
issues.

Paul.


  #4 (permalink)  
Old 09-12-2008, 07:40 PM
DeAnn
Guest
 
Posts: n/a
Default Re: A mod to "train" blunt/blade/hand-to-hand skills via existingtraining rooms/objects?

On Sep 12, 1:29*pm, "Paul Evans" <paul.evans...@ntlworld.com> wrote:
> "DeAnn" <DeAnn...@gmail.com> wrote in message
>
> news:88fbc98e-36f8-4ed7-9778-c73cca4559d2@a70g2000hsh.googlegroups.com...
> On Sep 11, 11:12 am, "Paul Evans" <paul.evans...@ntlworld.com> wrote:
>
>
>
>
>
> > One of the things that really annoy me in Oblivion is that whilst there
> > are
> > many "training" areas (and I use the term lightly) dotted around Tamriel,
> > in
> > places like the Fighters Guild, Battlehorn Castle etc, they are incredibly
> > useless as none of the training equipment actually allows the player to
> > develop their skills, and appear to be little more than ornamental
> > clutter.
> > For instance, I can punch a punchbag for hours and not raise my
> > hand-to-hand
> > skills one iota.

>
> > Is there a mod out there that allows these items to be used as proper
> > training/workout equipment?

>
> > Paul.

>
> Kumiko Manor has a training area that will create "phantom" monsters
> for you to attack. *It does not affect training equipment, though.
>
> --
>
> Do you know if Kumiko Manor's compatible with Open Cities V2.1? I use OC in
> my game (makes the world more immersive) but I'm worried about mod conflict
> issues.
>
> Paul.- Hide quoted text -
>
> - Show quoted text -


No idea. Where is Open Cities V2.1?

Kumiko Manor itself is way down on Topal Bay, near where vile Lair
puts its expansion. There are a few other places down there that it
puts buildings (all well away from Leyawiin). But they are pretty
well out of the way of almost anything. I would expect it not to
interfere with much by either scripts or construction. I have not had
any difficulties with it.
  #5 (permalink)  
Old 09-13-2008, 02:23 PM
Paul Evans
Guest
 
Posts: n/a
Default Re: A mod to "train" blunt/blade/hand-to-hand skills via existing training rooms/objects?


"DeAnn" <DeAnn000@gmail.com> wrote in message
news:2db43ec6-1236-4f9d-b728-18719966e862@d77g2000hsb.googlegroups.com...
On Sep 12, 1:29 pm, "Paul Evans" <paul.evans...@ntlworld.com> wrote:
> "DeAnn" <DeAnn...@gmail.com> wrote in message
>
> news:88fbc98e-36f8-4ed7-9778-c73cca4559d2@a70g2000hsh.googlegroups.com...
> On Sep 11, 11:12 am, "Paul Evans" <paul.evans...@ntlworld.com> wrote:
>
>
>
>
>
> > One of the things that really annoy me in Oblivion is that whilst there
> > are
> > many "training" areas (and I use the term lightly) dotted around
> > Tamriel,
> > in
> > places like the Fighters Guild, Battlehorn Castle etc, they are
> > incredibly
> > useless as none of the training equipment actually allows the player to
> > develop their skills, and appear to be little more than ornamental
> > clutter.
> > For instance, I can punch a punchbag for hours and not raise my
> > hand-to-hand
> > skills one iota.

>
> > Is there a mod out there that allows these items to be used as proper
> > training/workout equipment?

>
> > Paul.

>
> Kumiko Manor has a training area that will create "phantom" monsters
> for you to attack. It does not affect training equipment, though.
>
> --
>
> Do you know if Kumiko Manor's compatible with Open Cities V2.1? I use OC
> in
> my game (makes the world more immersive) but I'm worried about mod
> conflict
> issues.
>
> Paul.- Hide quoted text -
>
> - Show quoted text -


No idea. Where is Open Cities V2.1?

Kumiko Manor itself is way down on Topal Bay, near where vile Lair
puts its expansion. There are a few other places down there that it
puts buildings (all well away from Leyawiin). But they are pretty
well out of the way of almost anything. I would expect it not to
interfere with much by either scripts or construction. I have not had
any difficulties with it.

--

Open Cities v2.1:
http://www.tesnexus.com/downloads/file.php?id=16360

I gave Kumiko Manor a try last night and there didn't seem to be any
conflict issues wuth OC from what I could see, but then I only spent a
couple of hours playing. Most of the time, I was just getting lost in the
manor itself. Other than the garish lighting and shocking armour colours, it
seems like a good mod, but I've not played long enough yet to trigger the
associated quests.

As you say, it's so far away from Leyawiin it shouldn't really impact on the
OC mod anyway - all OC does is place the all the cities (except for the
Imperial City) into the main worldspace.

Paul.


  #6 (permalink)  
Old 09-22-2008, 10:45 AM
Peter Bech
Guest
 
Posts: n/a
Default Re: A mod to "train" blunt/blade/hand-to-hand skills via existing training rooms/objects?


"Paul Evans" <paul.evans913@ntlworld.com> skrev i en meddelelse
news:6j20nbF12tknU1@mid.individual.net...
>
> "DeAnn" <DeAnn000@gmail.com> wrote in message
> news:2db43ec6-1236-4f9d-b728-18719966e862@d77g2000hsb.googlegroups.com...
> On Sep 12, 1:29 pm, "Paul Evans" <paul.evans...@ntlworld.com> wrote:
>> "DeAnn" <DeAnn...@gmail.com> wrote in message
>>
>> news:88fbc98e-36f8-4ed7-9778-c73cca4559d2@a70g2000hsh.googlegroups.com...
>> On Sep 11, 11:12 am, "Paul Evans" <paul.evans...@ntlworld.com> wrote:
>>
>>
>>
>>
>>
>> > One of the things that really annoy me in Oblivion is that whilst there
>> > are
>> > many "training" areas (and I use the term lightly) dotted around
>> > Tamriel,
>> > in
>> > places like the Fighters Guild, Battlehorn Castle etc, they are
>> > incredibly
>> > useless as none of the training equipment actually allows the player to
>> > develop their skills, and appear to be little more than ornamental
>> > clutter.
>> > For instance, I can punch a punchbag for hours and not raise my
>> > hand-to-hand
>> > skills one iota.

>>
>> > Is there a mod out there that allows these items to be used as proper
>> > training/workout equipment?

>>
>> > Paul.

>>
>> Kumiko Manor has a training area that will create "phantom" monsters
>> for you to attack. It does not affect training equipment, though.
>>
>> --
>>
>> Do you know if Kumiko Manor's compatible with Open Cities V2.1? I use OC
>> in
>> my game (makes the world more immersive) but I'm worried about mod
>> conflict
>> issues.
>>
>> Paul.- Hide quoted text -
>>
>> - Show quoted text -

>
> No idea. Where is Open Cities V2.1?
>
> Kumiko Manor itself is way down on Topal Bay, near where vile Lair
> puts its expansion. There are a few other places down there that it
> puts buildings (all well away from Leyawiin). But they are pretty
> well out of the way of almost anything. I would expect it not to
> interfere with much by either scripts or construction. I have not had
> any difficulties with it.
>
> --
>
> Open Cities v2.1:
> http://www.tesnexus.com/downloads/file.php?id=16360
>
> I gave Kumiko Manor a try last night and there didn't seem to be any
> conflict issues wuth OC from what I could see, but then I only spent a
> couple of hours playing. Most of the time, I was just getting lost in the
> manor itself. Other than the garish lighting and shocking armour colours,
> it seems like a good mod, but I've not played long enough yet to trigger
> the associated quests.
>
> As you say, it's so far away from Leyawiin it shouldn't really impact on
> the OC mod anyway - all OC does is place the all the cities (except for
> the Imperial City) into the main worldspace.
>
> Paul.
>
>


The active training dummies in Morrowind were actual NPC's with an
astronomical
high healthrate and a zero chance of start a combat when you hit them. The
same
thing can maybe be used here.

In the arena district there are an ongoing training session between two
npc's
Watching them fight for a couple of minutes will raise your hand2hand skill
five points

Battlehorn Castle (official mod) has a trainer that will train you in melee.
Blade, Blunt or Hand2hand, the choice is yours. If you kill him he will
respawn, but he also has a daily schedule and is only available at certain
hours.

Arborwatch basement (mod) - not sure of the exact name - add a huge
underground area to your house in Chorrol includes a trainer who
will fight you with your choice of melee weapon. But unlike the Battlehorn
trainer, he will not ask you first. You will have to start. When you want
to stop, just yield to him, and he will be your friend again

You can place him in your house by a console command: player.placeatme ID

merlin


  #7 (permalink)  
Old 09-23-2008, 10:45 AM
Cam Moore
Guest
 
Posts: n/a
Default Re: A mod to "train" blunt/blade/hand-to-hand skills via existing training rooms/objects?

On Thu, 11 Sep 2008 16:12:16 +0100, "Paul Evans"
<paul.evans913@ntlworld.com> wrote:

>One of the things that really annoy me in Oblivion is that whilst there are
>many "training" areas (and I use the term lightly) dotted around Tamriel, in
>places like the Fighters Guild, Battlehorn Castle etc, they are incredibly
>useless as none of the training equipment actually allows the player to
>develop their skills, and appear to be little more than ornamental clutter.
>For instance, I can punch a punchbag for hours and not raise my hand-to-hand
>skills one iota.
>
>Is there a mod out there that allows these items to be used as proper
>training/workout equipment?
>
>Paul.
>


I usually just use conjurgation - skeletons are good training for
fighting and armour.

 

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