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| I've looked on the official forum, and can't find any solid info - does anyone here know where the new solo/small group dungeion is in Thundering Steps ? Thanks.. -- Bunnies aren't just cute like everybody supposes ! They got them hoppy legs and twitchy little noses ! And what's with all the carrots ? What do they need such good eyesight for anyway ? Bunnies ! Bunnies ! It must be BUNNIES ! |
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| "Mark Morrison" <drdpikeuk@aol.com> wrote in message news:dpe5011gnlcd0jh27ubc5rlgask0mcdkvr@4ax.com... > I've looked on the official forum, and can't find any solid info - > does anyone here know where the new solo/small group dungeion is in > Thundering Steps ? > > Thanks.. Mark, not sure if it's the same thing but apparently there's dungeons that move around to different locations or have different availabilities. In case you would like to see they whole update: http://eqiiforums.station.sony.com/e...stat&message.i d=63 or if you can't be bothered looking :*** New Adventures Unearthed *** - Doorways have been discovered in dangerous locations. Brave adventurers must defeat the nefarious forces that guard these entrances, after which access can be gained to the perils and treasures within. Expeditions report that these doorways may only be unsealed at certain times, so keep a watchful eye when exploring these dark lands! The Thundering Steppes - "A Pirate's Hidden Stash" is intended for groups in their low 20s. - "The Rumbler Caves" is intended for groups in their mid-20s. - "An Open Grave" is intended for groups in their high 20s and low 30s. Zek, the Orcish Wastes - "Tallon Hording Halls" is intended for groups in their low 30s. - "Sullon Mines" is intended for groups in their mid-30s. - "The Dark Den" is intended for groups in their high 30s and low 40s. The Enchanted Lands - "The Cave of Wonder" is intended for groups in their mid-30s. - "Cavern of Tangled Weeds" is intended for groups in their high 30s and low 40s. -- eq2.najena.Simonette eq2.najena.Floriana eq.bristlebane.Simonette eq.bristlebane.Agapanthus |
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| On Fri, 04 Feb 2005 03:44:50 GMT, "Pamela Carlton" <lambchop@whocareswhere.com> wrote: > >"Mark Morrison" <drdpikeuk@aol.com> wrote in message >news:dpe5011gnlcd0jh27ubc5rlgask0mcdkvr@4ax.com.. . >> I've looked on the official forum, and can't find any solid info - >> does anyone here know where the new solo/small group dungeion is in >> Thundering Steps ? >> >> Thanks.. > >Mark, not sure if it's the same thing but apparently there's dungeons that >move around to different locations or have different availabilities. >In case you would like to see they whole update: > >http://eqiiforums.station.sony.com/e...stat&message.i >d=63 > >or if you can't be bothered looking :> >*** New Adventures Unearthed *** > >- Doorways have been discovered in dangerous locations. Brave adventurers >must defeat the nefarious forces that guard these entrances, after which >access can be gained to the perils and treasures within. Expeditions report >that these doorways may only be unsealed at certain times, so keep a >watchful eye when exploring these dark lands! > >The Thundering Steppes >- "A Pirate's Hidden Stash" is intended for groups in their low 20s. >- "The Rumbler Caves" is intended for groups in their mid-20s. >- "An Open Grave" is intended for groups in their high 20s and low 30s. > Yes, these are the ones I'm looking for. And what a fucking great idea by SOE - "HEY ! We added solo content like you asked ! And to make it EXTRA fun, they're mobile, so they're never in the same spot ! And random ! And they can only be opened at certain times !" Thanks a fucking bunch. I've given up on adventuring with my 28 Swashbucker, and am going to start building up my lvl 12 Cleric, as she's better for soloing, and when I want to group all I need are the magic words "Cleric looking for group." -- Bunnies aren't just cute like everybody supposes ! They got them hoppy legs and twitchy little noses ! And what's with all the carrots ? What do they need such good eyesight for anyway ? Bunnies ! Bunnies ! It must be BUNNIES ! |
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| > And what a fucking great idea by SOE - "HEY ! We added solo content > like you asked ! And to make it EXTRA fun, they're mobile, so they're > never in the same spot ! And random ! And they can only be opened at > certain times !" > > Thanks a fucking bunch. > > I've given up on adventuring with my 28 Swashbucker, and am going to > start building up my lvl 12 Cleric, as she's better for soloing, and > when I want to group all I need are the magic words "Cleric looking > for group." > He he, i'm doing exactly the same. I craft with my ranger and play with my low level cleric ![]() |
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| "Mark Morrison" <drdpikeuk@aol.com> wrote in message news:5ioa01ptnjbvbtkbqpkhnq9etsg6nfq2bi@4ax.com... > > She kicks ass, pure and simple - if I'd know how tough Clerics are, > I'd have had one as my main from the start. > Yep, I have one too - she does writs =) The dungeons are always in the same locality though.... |
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| On Sat, 5 Feb 2005 18:47:33 -0000, "Cheddar" <me@there.net> wrote: >> And what a fucking great idea by SOE - "HEY ! We added solo content >> like you asked ! And to make it EXTRA fun, they're mobile, so they're >> never in the same spot ! And random ! And they can only be opened at >> certain times !" >> >> Thanks a fucking bunch. >> >> I've given up on adventuring with my 28 Swashbucker, and am going to >> start building up my lvl 12 Cleric, as she's better for soloing, and >> when I want to group all I need are the magic words "Cleric looking >> for group." >> > > >He he, i'm doing exactly the same. I craft with my ranger and play with my >low level cleric ![]() > > It's official - Clerics are better killers than Rogues. Today she was killing blue >> Scarecrows and finishing the fight with full health, whereas my Scout was 50/50 to win a fight against a green >> scarecrow. And when she did win one, it was with a sliver of health left. At lvl 14, my Cleric has an 2 AC buffs, 3 healing spells (one of them a HoT that activates when struck) and 2 debuffs for making mobs wimpy. She kicks ass, pure and simple - if I'd know how tough Clerics are, I'd have had one as my main from the start. -- Bunnies aren't just cute like everybody supposes ! They got them hoppy legs and twitchy little noses ! And what's with all the carrots ? What do they need such good eyesight for anyway ? Bunnies ! Bunnies ! It must be BUNNIES ! |
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| On Sun, 6 Feb 2005 08:11:22 +1100, "Pamela Carlton" <lambchop@whocareswhere.com> wrote: > >"Mark Morrison" <drdpikeuk@aol.com> wrote in message >news:5ioa01ptnjbvbtkbqpkhnq9etsg6nfq2bi@4ax.com.. . >> >> She kicks ass, pure and simple - if I'd know how tough Clerics are, >> I'd have had one as my main from the start. >> >Yep, I have one too - she does writs =) > >The dungeons are always in the same locality though.... > Hopefully, by the time she's in TS, there'll be maps available with the locations. -- Bunnies aren't just cute like everybody supposes ! They got them hoppy legs and twitchy little noses ! And what's with all the carrots ? What do they need such good eyesight for anyway ? Bunnies ! Bunnies ! It must be BUNNIES ! |
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| On Fri, 04 Feb 2005 17:10:15 -0500, Mark Morrison <drdpikeuk@aol.com> wrotC RIVE_E>And what a fucking great idea by SOE - "HEY ! We added solo content >like you asked ! And to make it EXTRA fun, they're mobile, so they're >never in the same spot ! And random ! And they can only be opened at >certain times !" Would you rather have the solo content camped 100% of the time? I have noticed that EQ2 hunting does not consist of "Sit in one spot and wait for puller." I consider this a good thing. *----------------------------------------------------* Evolution doesn't take prisoners:Lizard "I've heard of this thing men call 'empathy', but I've never once been afflicted with it, thanks the Gods." Bruno The Bandit http://www.mrlizard.com |
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| On Sun, 06 Feb 2005 21:19:26 -0500, Lizard <lizard@mrlizard.com> wrote: >On Fri, 04 Feb 2005 17:10:15 -0500, Mark Morrison <drdpikeuk@aol.com> >wrotC RIVE_E> >>And what a fucking great idea by SOE - "HEY ! We added solo content >>like you asked ! And to make it EXTRA fun, they're mobile, so they're >>never in the same spot ! And random ! And they can only be opened at >>certain times !" > >Would you rather have the solo content camped 100% of the time? > >I have noticed that EQ2 hunting does not consist of "Sit in one spot >and wait for puller." I consider this a good thing. I'd prefer a timer in it, so you can only go in once an hour per person, or something. And they're instanced dungeons, so no sharing, hence no camping. -- Bunnies aren't just cute like everybody supposes ! They got them hoppy legs and twitchy little noses ! And what's with all the carrots ? What do they need such good eyesight for anyway ? Bunnies ! Bunnies ! It must be BUNNIES ! |
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| Mark Morrison <drdpikeuk@aol.com> wrote in news:5ioa01ptnjbvbtkbqpkhnq9etsg6nfq2bi@4ax.com: > On Sat, 5 Feb 2005 18:47:33 -0000, "Cheddar" <me@there.net> wrote: > >>> And what a fucking great idea by SOE - "HEY ! We added solo content >>> like you asked ! And to make it EXTRA fun, they're mobile, so >>> they're never in the same spot ! And random ! And they can only be >>> opened at certain times !" >>> >>> Thanks a fucking bunch. >>> >>> I've given up on adventuring with my 28 Swashbucker, and am going to >>> start building up my lvl 12 Cleric, as she's better for soloing, and >>> when I want to group all I need are the magic words "Cleric looking >>> for group." >>> >> >> >>He he, i'm doing exactly the same. I craft with my ranger and play >>with my low level cleric ![]() >> >> > It's official - Clerics are better killers than Rogues. Today she was > killing blue >> Scarecrows and finishing the fight with full health, > whereas my Scout was 50/50 to win a fight against a green >> > scarecrow. And when she did win one, it was with a sliver of health > left. > > At lvl 14, my Cleric has an 2 AC buffs, 3 healing spells (one of them > a HoT that activates when struck) and 2 debuffs for making mobs wimpy. > > She kicks ass, pure and simple - if I'd know how tough Clerics are, > I'd have had one as my main from the start. > Shaman are pretty much the same, except we use wards to prevent the damage to begin with, in addition to heals for damage that does manage to make it through. At level 23, I can still do green >> group encounters, if I choose carefully. -- On Erollisi Marr in <Sanctuary of Marr> Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons On Steamfont in <Insanity Plea> Graeme, 24 Dwarven Mystic, 21 Sage Aviv, 12 Gnome Brawler, 19 Craftsman |
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