World of Warcraft Forums  

Go Back   World of Warcraft Forums > MMORPG > EverQuest
Register FAQ Members List Calendar Mark Forums Read

   

 
 
LinkBack Thread Tools Display Modes
  #1 (permalink)  
Old 02-03-2005, 11:01 PM
Mark Morrison
Guest
 
Posts: n/a
Default [EQ2] New dungeon in TS

I've looked on the official forum, and can't find any solid info -
does anyone here know where the new solo/small group dungeion is in
Thundering Steps ?

Thanks..

--

Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?
What do they need such good eyesight for anyway ?
Bunnies ! Bunnies ! It must be BUNNIES !
Alt Today
Warcraft Strategy  
Standard Re: [EQ2] New dungeon in TS

  #2 (permalink)  
Old 02-04-2005, 02:44 AM
Pamela Carlton
Guest
 
Posts: n/a
Default Re: [EQ2] New dungeon in TS


"Mark Morrison" <drdpikeuk@aol.com> wrote in message
news:dpe5011gnlcd0jh27ubc5rlgask0mcdkvr@4ax.com...
> I've looked on the official forum, and can't find any solid info -
> does anyone here know where the new solo/small group dungeion is in
> Thundering Steps ?
>
> Thanks..


Mark, not sure if it's the same thing but apparently there's dungeons that
move around to different locations or have different availabilities.
In case you would like to see they whole update:

http://eqiiforums.station.sony.com/e...stat&message.i
d=63

or if you can't be bothered looking :

*** New Adventures Unearthed ***

- Doorways have been discovered in dangerous locations. Brave adventurers
must defeat the nefarious forces that guard these entrances, after which
access can be gained to the perils and treasures within. Expeditions report
that these doorways may only be unsealed at certain times, so keep a
watchful eye when exploring these dark lands!

The Thundering Steppes
- "A Pirate's Hidden Stash" is intended for groups in their low 20s.
- "The Rumbler Caves" is intended for groups in their mid-20s.
- "An Open Grave" is intended for groups in their high 20s and low 30s.

Zek, the Orcish Wastes
- "Tallon Hording Halls" is intended for groups in their low 30s.
- "Sullon Mines" is intended for groups in their mid-30s.
- "The Dark Den" is intended for groups in their high 30s and low 40s.

The Enchanted Lands
- "The Cave of Wonder" is intended for groups in their mid-30s.
- "Cavern of Tangled Weeds" is intended for groups in their high 30s and low
40s.


--
eq2.najena.Simonette
eq2.najena.Floriana
eq.bristlebane.Simonette
eq.bristlebane.Agapanthus



  #3 (permalink)  
Old 02-04-2005, 09:10 PM
Mark Morrison
Guest
 
Posts: n/a
Default Re: [EQ2] New dungeon in TS

On Fri, 04 Feb 2005 03:44:50 GMT, "Pamela Carlton"
<lambchop@whocareswhere.com> wrote:

>
>"Mark Morrison" <drdpikeuk@aol.com> wrote in message
>news:dpe5011gnlcd0jh27ubc5rlgask0mcdkvr@4ax.com.. .
>> I've looked on the official forum, and can't find any solid info -
>> does anyone here know where the new solo/small group dungeion is in
>> Thundering Steps ?
>>
>> Thanks..

>
>Mark, not sure if it's the same thing but apparently there's dungeons that
>move around to different locations or have different availabilities.
>In case you would like to see they whole update:
>
>http://eqiiforums.station.sony.com/e...stat&message.i
>d=63
>
>or if you can't be bothered looking :
>
>*** New Adventures Unearthed ***
>
>- Doorways have been discovered in dangerous locations. Brave adventurers
>must defeat the nefarious forces that guard these entrances, after which
>access can be gained to the perils and treasures within. Expeditions report
>that these doorways may only be unsealed at certain times, so keep a
>watchful eye when exploring these dark lands!
>
>The Thundering Steppes
>- "A Pirate's Hidden Stash" is intended for groups in their low 20s.
>- "The Rumbler Caves" is intended for groups in their mid-20s.
>- "An Open Grave" is intended for groups in their high 20s and low 30s.
>


Yes, these are the ones I'm looking for.

And what a fucking great idea by SOE - "HEY ! We added solo content
like you asked ! And to make it EXTRA fun, they're mobile, so they're
never in the same spot ! And random ! And they can only be opened at
certain times !"

Thanks a fucking bunch.

I've given up on adventuring with my 28 Swashbucker, and am going to
start building up my lvl 12 Cleric, as she's better for soloing, and
when I want to group all I need are the magic words "Cleric looking
for group."

--

Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?
What do they need such good eyesight for anyway ?
Bunnies ! Bunnies ! It must be BUNNIES !
  #4 (permalink)  
Old 02-05-2005, 05:47 PM
Cheddar
Guest
 
Posts: n/a
Default Re: [EQ2] New dungeon in TS

> And what a fucking great idea by SOE - "HEY ! We added solo content
> like you asked ! And to make it EXTRA fun, they're mobile, so they're
> never in the same spot ! And random ! And they can only be opened at
> certain times !"
>
> Thanks a fucking bunch.
>
> I've given up on adventuring with my 28 Swashbucker, and am going to
> start building up my lvl 12 Cleric, as she's better for soloing, and
> when I want to group all I need are the magic words "Cleric looking
> for group."
>



He he, i'm doing exactly the same. I craft with my ranger and play with my
low level cleric



  #5 (permalink)  
Old 02-05-2005, 08:11 PM
Pamela Carlton
Guest
 
Posts: n/a
Default Re: [EQ2] New dungeon in TS


"Mark Morrison" <drdpikeuk@aol.com> wrote in message
news:5ioa01ptnjbvbtkbqpkhnq9etsg6nfq2bi@4ax.com...
>
> She kicks ass, pure and simple - if I'd know how tough Clerics are,
> I'd have had one as my main from the start.
>

Yep, I have one too - she does writs =)

The dungeons are always in the same locality though....


  #6 (permalink)  
Old 02-05-2005, 11:23 PM
Mark Morrison
Guest
 
Posts: n/a
Default Re: [EQ2] New dungeon in TS

On Sat, 5 Feb 2005 18:47:33 -0000, "Cheddar" <me@there.net> wrote:

>> And what a fucking great idea by SOE - "HEY ! We added solo content
>> like you asked ! And to make it EXTRA fun, they're mobile, so they're
>> never in the same spot ! And random ! And they can only be opened at
>> certain times !"
>>
>> Thanks a fucking bunch.
>>
>> I've given up on adventuring with my 28 Swashbucker, and am going to
>> start building up my lvl 12 Cleric, as she's better for soloing, and
>> when I want to group all I need are the magic words "Cleric looking
>> for group."
>>

>
>
>He he, i'm doing exactly the same. I craft with my ranger and play with my
>low level cleric
>
>

It's official - Clerics are better killers than Rogues. Today she was
killing blue >> Scarecrows and finishing the fight with full health,
whereas my Scout was 50/50 to win a fight against a green >>
scarecrow. And when she did win one, it was with a sliver of health
left.

At lvl 14, my Cleric has an 2 AC buffs, 3 healing spells (one of them
a HoT that activates when struck) and 2 debuffs for making mobs wimpy.

She kicks ass, pure and simple - if I'd know how tough Clerics are,
I'd have had one as my main from the start.

--

Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?
What do they need such good eyesight for anyway ?
Bunnies ! Bunnies ! It must be BUNNIES !
  #7 (permalink)  
Old 02-06-2005, 10:11 AM
Mark Morrison
Guest
 
Posts: n/a
Default Re: [EQ2] New dungeon in TS

On Sun, 6 Feb 2005 08:11:22 +1100, "Pamela Carlton"
<lambchop@whocareswhere.com> wrote:

>
>"Mark Morrison" <drdpikeuk@aol.com> wrote in message
>news:5ioa01ptnjbvbtkbqpkhnq9etsg6nfq2bi@4ax.com.. .
>>
>> She kicks ass, pure and simple - if I'd know how tough Clerics are,
>> I'd have had one as my main from the start.
>>

>Yep, I have one too - she does writs =)
>
>The dungeons are always in the same locality though....
>

Hopefully, by the time she's in TS, there'll be maps available with
the locations.

--

Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?
What do they need such good eyesight for anyway ?
Bunnies ! Bunnies ! It must be BUNNIES !
  #8 (permalink)  
Old 02-07-2005, 01:19 AM
Lizard
Guest
 
Posts: n/a
Default Re: [EQ2] New dungeon in TS

On Fri, 04 Feb 2005 17:10:15 -0500, Mark Morrison <drdpikeuk@aol.com>
wrotCRIVE_E

>And what a fucking great idea by SOE - "HEY ! We added solo content
>like you asked ! And to make it EXTRA fun, they're mobile, so they're
>never in the same spot ! And random ! And they can only be opened at
>certain times !"


Would you rather have the solo content camped 100% of the time?

I have noticed that EQ2 hunting does not consist of "Sit in one spot
and wait for puller." I consider this a good thing.
*----------------------------------------------------*
Evolution doesn't take prisoners:Lizard
"I've heard of this thing men call 'empathy', but I've never
once been afflicted with it, thanks the Gods." Bruno The Bandit
http://www.mrlizard.com
  #9 (permalink)  
Old 02-07-2005, 02:35 PM
Mark Morrison
Guest
 
Posts: n/a
Default Re: [EQ2] New dungeon in TS

On Sun, 06 Feb 2005 21:19:26 -0500, Lizard <lizard@mrlizard.com>
wrote:

>On Fri, 04 Feb 2005 17:10:15 -0500, Mark Morrison <drdpikeuk@aol.com>
>wrotCRIVE_E
>
>>And what a fucking great idea by SOE - "HEY ! We added solo content
>>like you asked ! And to make it EXTRA fun, they're mobile, so they're
>>never in the same spot ! And random ! And they can only be opened at
>>certain times !"

>
>Would you rather have the solo content camped 100% of the time?
>
>I have noticed that EQ2 hunting does not consist of "Sit in one spot
>and wait for puller." I consider this a good thing.


I'd prefer a timer in it, so you can only go in once an hour per
person, or something. And they're instanced dungeons, so no sharing,
hence no camping.

--

Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?
What do they need such good eyesight for anyway ?
Bunnies ! Bunnies ! It must be BUNNIES !
  #10 (permalink)  
Old 02-08-2005, 02:58 PM
Graeme Faelban
Guest
 
Posts: n/a
Default Re: [EQ2] New dungeon in TS

Mark Morrison <drdpikeuk@aol.com> wrote in
news:5ioa01ptnjbvbtkbqpkhnq9etsg6nfq2bi@4ax.com:

> On Sat, 5 Feb 2005 18:47:33 -0000, "Cheddar" <me@there.net> wrote:
>
>>> And what a fucking great idea by SOE - "HEY ! We added solo content
>>> like you asked ! And to make it EXTRA fun, they're mobile, so
>>> they're never in the same spot ! And random ! And they can only be
>>> opened at certain times !"
>>>
>>> Thanks a fucking bunch.
>>>
>>> I've given up on adventuring with my 28 Swashbucker, and am going to
>>> start building up my lvl 12 Cleric, as she's better for soloing, and
>>> when I want to group all I need are the magic words "Cleric looking
>>> for group."
>>>

>>
>>
>>He he, i'm doing exactly the same. I craft with my ranger and play
>>with my low level cleric
>>
>>

> It's official - Clerics are better killers than Rogues. Today she was
> killing blue >> Scarecrows and finishing the fight with full health,
> whereas my Scout was 50/50 to win a fight against a green >>
> scarecrow. And when she did win one, it was with a sliver of health
> left.
>
> At lvl 14, my Cleric has an 2 AC buffs, 3 healing spells (one of them
> a HoT that activates when struck) and 2 debuffs for making mobs wimpy.
>
> She kicks ass, pure and simple - if I'd know how tough Clerics are,
> I'd have had one as my main from the start.
>


Shaman are pretty much the same, except we use wards to prevent the
damage to begin with, in addition to heals for damage that does manage to
make it through. At level 23, I can still do green >> group encounters,
if I choose carefully.

--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

On Steamfont in <Insanity Plea>
Graeme, 24 Dwarven Mystic, 21 Sage
Aviv, 12 Gnome Brawler, 19 Craftsman
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Big Richard in Dungeon
faceman28208@yahoo.com:
WoW 5 11-14-2007 05:33 PM
Big Richard in Dungeon
faceman28208@yahoo.com:
WoW 5 11-14-2007 11:38 AM
Put dungeon instances on a battleground (or dungeon) server?
kerri@spamsucks.com:
WoW 4 10-16-2007 03:14 PM
Dungeon Grinding/Dungeon Farming
faceman28208@yahoo.com:
WoW 15 07-06-2007 07:44 PM
Getting out of the dungeon!!!
Mike Couch:
The Elder Scrolls 3 05-02-2004 10:04 PM


All times are GMT. The time now is 12:46 AM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.1.0 ©2007, Crawlability, Inc.