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| Palindrome wrote: > Hi All > > According to the patch... > > "Ranger, Beastlord, and Paladin heals have been upgraded. See the > spell descriptions in game for details" > > Anyone able to tell me exactly how the Beastlord heals have been > upgraded - from the spell description they look like they always did, > and no new ones have appeared. > > Have I missed something? > > TIA > > Palindrome I also didn't notice any change in the heals. I did notice that the level 15 Blast of Frost spell I used to use to skill up EVO has had it's mana usage doubled. I pity the young Beastlord trying to skill up EVO now. It and CONJ stick in my mind as being painful to skill up in. |
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| On Wed, 13 Apr 2005 15:32:33 -0400, KDragon <nospam.for.me.please@nospam.net> wrote: >I also didn't notice any change in the heals. I did notice >that the level 15 Blast of Frost spell I used to use to >skill up EVO has had it's mana usage doubled. I pity the >young Beastlord trying to skill up EVO now. It and CONJ >stick in my mind as being painful to skill up in. God, the practice I had to do to get skills up for spells still makes me wince in retrospect, even now. I see the 'Ice' range has had the damage they inflict improved, though. That's nice ![]() Palindrome |
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| > > I also didn't notice any change in the heals. I did notice that the level > 15 Blast of Frost spell I used to use to skill up EVO has had it's mana > usage doubled. I pity the young Beastlord trying to skill up EVO now. It > and CONJ stick in my mind as being painful to skill up in. Just get macroquest, run the spell trainer macro and go to bed, yes it is against the EUL but sitting there casting spells on yourself so you can actually cast a spell somewhere else always seemed like a stupid requirement. I am sure I will be flamed, but it is still the easiest way to get a character to remain effective (or at the early level gain effectiveness) and not have to waste precious time to do it. |
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| KDragon wrote: > I also didn't notice any change in the heals. I did notice > that the level 15 Blast of Frost spell I used to use to > skill up EVO has had it's mana usage doubled. I pity the > young Beastlord trying to skill up EVO now. It and CONJ > stick in my mind as being painful to skill up in. All Beastlord-only nukes (and the Ranger ones as well I believe) were changed to have an 0.5 second casting time. This way they don't interrupt our melee as much. At one point on Lucy they had 18 second recast instead of 30 seconds, but that was probably too big an increase to our overall dps or something. Either way, it's a good change, but for slightly different reasons. Actually, with DoN, practicing is pretty easy...I think Paragon of Spirit can be cast on any level, so if you have DoN get a high level Beastlord to cast Paragon on you in the guild hall, where buffs don't count down. You'll have 80 mana/tick as long as you stay in there, and way more if you sit in that spa thing (not sure how much that adds). Especially for Evocation, if you wait until 30 as a Beastlord you get the Shaman ice nuke, which has a horrible fizzle rate for us but is great to practice with because it has a small recast time. At 34 we get another (PoP era) 30 second recast nuke, so then if you mix up the spells you cast to get skillups, you can use both Beastlord-only nukes and a few others mixed in (Divination and Conjuration especially!) to get past the long recast time wait. Game on, The Oneiromancer |
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| In article <1113507576.037185.294070@z14g2000cwz.googlegroups .com>, OneirosSD@gmail.com says... > > KDragon wrote: > > I also didn't notice any change in the heals. I did notice > > that the level 15 Blast of Frost spell I used to use to > > skill up EVO has had it's mana usage doubled. I pity the > > young Beastlord trying to skill up EVO now. It and CONJ > > stick in my mind as being painful to skill up in. > > All Beastlord-only nukes (and the Ranger ones as well I believe) were > changed to have an 0.5 second casting time. This way they don't > interrupt our melee as much. At one point on Lucy they had 18 second > recast instead of 30 seconds, but that was probably too big an increase > to our overall dps or something. Either way, it's a good change, but > for slightly different reasons. > > Actually, with DoN, practicing is pretty easy...I think Paragon of > Spirit can be cast on any level, so if you have DoN get a high level > Beastlord to cast Paragon on you in the guild hall, where buffs don't > count down. For this you do actually need to be in a guild though, which is annoying. > You'll have 80 mana/tick as long as you stay in there, and > way more if you sit in that spa thing (not sure how much that adds). > Especially for Evocation, if you wait until 30 as a Beastlord you get > the Shaman ice nuke, which has a horrible fizzle rate for us but is > great to practice with because it has a small recast time. At 34 we > get another (PoP era) 30 second recast nuke, so then if you mix up the > spells you cast to get skillups, you can use both Beastlord-only nukes > and a few others mixed in (Divination and Conjuration especially!) to > get past the long recast time wait. You can also use your practice points. Its practically free especially for the first few dozen points, and seriously... what else are going to do with them? Hoarding them for the day you can use them to buy loot? Don't hold your breath... ![]() |
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| On 2005-04-14, Oneiromancer <OneirosSD@gmail.com> wrote: > > KDragon wrote: >> I also didn't notice any change in the heals. I did notice >> that the level 15 Blast of Frost spell I used to use to >> skill up EVO has had it's mana usage doubled. I pity the >> young Beastlord trying to skill up EVO now. It and CONJ >> stick in my mind as being painful to skill up in. > > All Beastlord-only nukes (and the Ranger ones as well I believe) were > changed to have an 0.5 second casting time. This way they don't > interrupt our melee as much. At one point on Lucy they had 18 second > recast instead of 30 seconds, but that was probably too big an increase > to our overall dps or something. Either way, it's a good change, but > for slightly different reasons. Recast time lets you nuke more, cast time means you lose less melee damage doing it. For high end rangers (less so beastlords, with pets and all) with very high end weapon sets they damage gain from nuking, especially on resisty mobs, was actually less than the damage that would have been gained meleeing over the cast time. I.e. a nuke that does 240dps with a 2 second cast when the ranger is doing 350dps with pure melee. My reducing the cast time, the nuke is still providing the same damage output per minute, but its interrupting less melee; for a low end ranger this is pretty much 'no change', as the melee damage lost in either case would be insignificant compared to the dPS of the nuke. For a high end ranger its a big change, as it makes the nukes worth casting; weapons scaled faster than nuke damage. Its funny really; the two tweaks (recast, and cast time) address entirely different problems; recast assumes the nuke is a net DPS gain and lets you cast it *more* to increase that gain, cast time assumes its a net loss and tries to bring it back positive without increasing the damage over time of the nuke at all significantly. M |
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