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  #1 (permalink)  
Old 08-28-2008, 08:56 AM
Manky Badger
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Default Creating your own modules - a daft question.

A daft question, and I'm sure I know the answer already....

Given that you've already bought the game disks and that you want to make
your own modules to then freely distribute through the NeverWinter Vault,
how much money does it actually cost you to do so?


Alt Today
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Standard Re: Creating your own modules - a daft question.

  #2 (permalink)  
Old 08-28-2008, 10:31 AM
Nath
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Default Re: Creating your own modules - a daft question.

On 28 Aug., 10:56, "Manky Badger" <you.m...@be.joking> wrote:
> A daft question, and I'm sure I know the answer already....
>
> Given that you've already bought the game disks and that you want to make
> your own modules to then freely distribute through the NeverWinter Vault,
> how much money does it actually cost you to do so?


It depends. If you count the time it takes to create the modules it
costs you a lot. If you want to create real unique content you might
need expensive software to create the models.
Apart from that, making modules is free.

Niels
  #3 (permalink)  
Old 09-23-2008, 02:44 PM
Eiger
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Default Re: Creating your own modules - a daft question.

On Aug 28, 5:31*am, Nath <nathelb...@gmail.com> wrote:
> On 28 Aug., 10:56, "Manky Badger" <you.m...@be.joking> wrote:
>
> > A daft question, and I'm sure I know the answer already....

>
> > Given that you've already bought the game disks and that you want to make
> > your own modules to then freely distribute through the NeverWinter Vault,
> > how much money does it actually cost you to do so?

>
> It depends. If you count the time it takes to create the modules it
> costs you a lot. If you want to create real unique content you might
> need expensive software to create the models.
> Apart from that, making modules is free.
>
> Niels


But if you do make one your time is appreciated, awesomely.
 

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